Server Exports

Here, you'll discover all the handy exports for this asset. Please take the time to read through each step and example carefully to grasp how they function. We advise against using these exports if you're not an experienced developer.


open

This export opens the MDT interface for a specific player.

exports['redutzu-mdt']:open(source)

Here's how you can utilize this export:

RegisterCommand('open_mdt', function(source)
    exports['redutzu-mdt']:open(source)
end, false)

isAllowed

This export verifies if a player has the job necessary to open the MDT.

exports['redutzu-mdt']:isAllowed(source)

Here's how you can utilize this export:

RegisterCommand('example', function(source)
    local allowed = exports['redutzu-mdt']:isAllowed(source)

    if allowed then
        -- Do something if the player is allowed to open the MDT
    end
end, false)

isJobWhitelisted

This export checks if at least one job is whitelisted.

exports['redutzu-mdt']:isJobWhitelisted(jobs) -- table or string

Here's how you can utilize this export:

RegisterNetEvent('dispatchEvent', function(data)
    local isWhitelisted = exports['redutzu-mdt']:isJobWhitelisted(data.jobs)

    if isWhitelisted then
        -- data.jobs includes one of the whitelisted jobs from Config.WhitelistedJobs
    end
end)

hasPermission

This export verifies if a player has a specific permission.

exports['redutzu-mdt']:hasPermission(source, permission)

Here's how you can utilize this export:

RegisterCommand('pin_announcement', function(source)
    local hasPerm = exports['redutzu-mdt']:hasPermission(source, 'announcements.pin')
    
    if hasPerm then
        print('The player can pin announcements')    
    end
end, false)

GetOfficerCallsign

This export retrieves the callsign of a player.

exports['redutzu-mdt']:GetOfficerCallsign(source)

Here's how you can utilize this export:

RegisterCommand('callsign', function(source)
    local callsign = exports['redutzu-mdt']:GetOfficerCallsign(source)
    
    if callsign then
        print('Callsign: ' .. callsign)    
    else
        print('No callsign')
    end
end, false)

SetOfficerCallsign

This export modifies the callsign of a player.

exports['redutzu-mdt']:SetOfficerCallsign(source, callsign)

Here's how you can utilize this export:

RegisterCommand('change_callsign', function(source)
    exports['redutzu-mdt']:SetOfficerCallsign(source, 'ABC123')
end, false)

GetOfficerStatus

This export retrieves the status of a player.

exports['redutzu-mdt']:GetOfficerStatus(source)

Here's how you can utilize this export:

RegisterCommand('status', function(source)
    local status = exports['redutzu-mdt']:GetOfficerStatus(source) -- 0, 1, 2, 3
    -- if you are using this code inside the MDT you can do:
    local statusName = Config.Statuses[status]?.label
    print('Current status: ' .. statusName )
end, false)

SetOfficerStatus

This export updates the status of a player.

exports['redutzu-mdt']:SetOfficerStatus(source, status) -- status: keyof Config.Statuses

Here's how you can utilize this export:

RegisterCommand('change_status', function(source, args)
    local status = args[1] -- must be 0, 1, 2 or 3
    exports['redutzu-mdt']:SetOfficerStatus(source, status)
end, false)

IsDuty

This export indicates whether the player is on duty or not.

exports['redutzu-mdt']:IsDuty(source)

Here's how you can utilize this export:

RegisterCommand('duty', function(source)
    local isDuty = exports['redutzu-mdt']:IsDuty(source)
    print('Player is ' .. isDuty and 'on duty' or 'off duty')
end, false)

SetDuty

This export modifies the duty state of a player.

exports['redutzu-mdt']:SetDuty(source, state)

Here's how you can utilize this export:

RegisterCommand('toggleDuty', function(source)
    local isDuty = exports['redutzu-mdt']:IsDuty(source)
    exports['redutzu-mdt']:SetDuty(source, not isDuty)
end, false)

Last updated