Frameworks
server/custom/framework
Config.Framework = 'qb-core' -- auto/qb-core/qbox/esx/vrp/standalone
if Config.Framework ~= 'qb-core' then
return
end
Framework = {}
local QBCore = exports['qb-core']:GetCoreObject()
function Framework.GetPlayerIdentifier(source)
return QBCore.Functions.GetPlayer(source)?.PlayerData?.citizenid
end
function Framework.GetSourceFromIdentifier(identifier)
return QBCore.Functions.GetPlayerByCitizenId(identifier)?.PlayerData?.source
end
function Framework.AddMoney(identifier, amount, reason)
local source = Framework.GetSourceFromIdentifier(identifier)
local PlayerData = QBCore.Functions.GetPlayer(source)
PlayerData.Functions.AddMoney('bank', amount, reason)
end
function Framework.RegisterCommand(name, description, callback, group)
QBCore.Commands.Add(name, description, {}, false, callback, group)
end
client/custom/framework
Config.Framework = 'qb-core' -- auto/qb-core/qbox/esx/vrp/standalone
if Config.Framework ~= 'qb-core' then
return
end
Framework = {}
QBCore = exports['qb-core']:GetCoreObject()
function Framework.ProgressBar(message, time)
QBCore.Functions.Progressbar('gang_activities_progress', message, time, false, true, {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
}, {}, {}, {})
Wait(time)
end
function Framework.SetVehicleExtras(entity)
SetVehicleFuelLevel(entity, 100.0);
SetVehicleNumberPlateText(entity, 'LS' .. math.random(111111, 999999))
end
function Framework.setVehicleDoorsOpen(netId, entity, plate)
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys',plate)
end
function Framework.HideInterfaceForScene()
-- your events to hide server interfaces for cutscenes
end
function Framework.ShowInterfaceAfterScene()
-- your events to show again server interfaces for cutscenes
end
function Framework.DrawText3D(x, y, z, text)
QBCore.Functions.DrawText3D(x, y, z, text)
end
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